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Just released: SoA on Serious Games, Games for Health and Multimodal game technologies Print E-mail
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Thursday, 05 March 2009 12:10

Project deliverable document D2.1b "State of the Art on Serious games, Games for Health, and Multimodal Game Technologies".

You can find it here!

 

Excerpt from the document's Introduction:

 

This version of D2.1b has been revised to provide a better focus on Games for Health and follow up on the research questions and challenges identified in D2.1a User Requirements.

In brief, this document will seek to answer the following questions:

  • A brief overview to the e-health trends, theoretic and technological approaches relevant to the Playmancer user requirements.
  • Review specific examples of therapeutic and affective games along with a critical analysis of their strengths and weaknesses, and lessons learned, of the games as well as their supporting technology and platform.
  • Review of state of the art in multi-modal input/output devices, game engines, speech and dialogue recognition and other vital components and how these could potentially be applied to the Playmancer scenarios and platform.

Ultimately, D2.1b seeks to provide a framework to examine and integrate innovative approaches for advancing European research in games for health.

Given the rapidly growing list of games and publications, this review will focus on games for therapeutic support and physical rehabilitation, which is the segment most relevant to the Playmancer scenarios. This does not however, limit our survey to only games in this area.

Last Updated ( Monday, 08 August 2011 12:16 )
 

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